• Demo Reel of the 2.5 years of work as Lead Level Architect at Another Axiom on Orion Drift.
• Served as the sole World Builder and Principal Layout Architect for Orion Drift owning world vision, dynamic and unique district theming and visual player experience across five districts with distinct biomes, gameplay identities, and thematic direction.
• Functioned as stakeholder for the modular kit and proxy pipeline, rapidly prototyping layouts and circulation using real-world architectural references and player visual-interest principles, iterating through playtest feedback to refine flow and experience. Designed and documented the naming conventions for ease of use on design and art while adding variety to the living world experience.
• Unified Design, Environment Art, and Production as cross-discipline stakeholder, aligning creative intent, asset development, and layout execution to minimize rework and maintain rapid development velocity.
• Led environment art collaboration and biome theming, defining template kits and ensuring proxy assets reached 65%+ art fidelity to preserve art intent, reduce rework, and accelerate final production.
• Partnered with Tech Art / Environment Art Lead to deliver open-world performance targets, establishing vis volumes, LODs, and stand-ins that enabled 80 on-screen characters at 60 ms on Quest 2 within strict 200 draw-call and 100k triangle budgets, while building playtest-ready builds and mentoring junior team members.
Orion Drift Lead Level Architect Demo Reel 2026