Level Architect / Level World Builder: Arkane Studios Austin Dec 2014 – Jan 2018
• Responsible for the visual design of 4 levels of Prey through the use of CryEngine and Maya
• Hand crafted maps from block-out to polish to accentuate accurate architecture, immersive gameplay / storytelling moments, and
dynamic atmosphere from lighting.
• Quickly built proxy assets to rapidly prototype level design and circulation based on real world architecture and player visual interest.
Incorporated corrections to the level based on feedback, circulation and play testing.
• Coordinated with environment art and production to create and manage custom assets for specific storytelling elements and to
accentuate visual design decisions. Ensured proxy assets sent to outsourcing fit the space and design to minimize rework