• Carried visual targets throughout 12 MMO instances by propping, lighting, and VFX
• Developed prefabs for rapid level development in the MMO.
• Developed the new gold standard for the instance art style.
• Developed visual targets and key rooms for levels in proprietary engine software.
• Modeled and textured assets to be used by world builders.
• Handled asset tracking and implementation of assets and levels.
• Handled Bug Management through DevTrack and Hansoft.
• Profiled and fixed memory spikes and optimized game to run within performance parameters.
• Fixed collision and cell / culled load regions for performance.